Social Application
What is your username?
PlondTwos
Do you have any alternative accounts?
PlondTooz, although I don't actively use it at this time.
What is your Discord tag?
plondnew
Preferred name?
Plond
How old are you?
N/A, but I am 16+
Do you have a functioning microphone?
Yes, I have a fully functioning microphone and can use it whenever needed for communication or collaboration.
PlondTwos
Do you have any alternative accounts?
PlondTooz, although I don't actively use it at this time.
What is your Discord tag?
plondnew
Preferred name?
Plond
How old are you?
N/A, but I am 16+
Do you have a functioning microphone?
Yes, I have a fully functioning microphone and can use it whenever needed for communication or collaboration.
Creative Muses:
Who inspires your work? (Favored artists, directors, designers, etc.)
I draw inspiration from a variety of creators across digital and graphic design. Not any specific ones, but the ones that I see while looking at graphics. Some of the people who influence me most include GFX designers from the Minecraft and sports communities, especially those who create visually impactful thumbnails and promo graphics. My style continues to grow as I take in different forms of media and experiment with them in my work.
Do you have a watermark for your work?
If so, what does it look like? (Text, symbol, signature, transition style, etc.)
Yes, I have a watermark for my work.
Itโs a simple โPTโ in clean text, typically placed in the corner, mostly bottom left. I use a specific โsignature-styleโ font and keep it small but visible enough to tag my work subtly. It keeps my branding consistent without being intrusive. I have also used "The Twos" in previous works.
What software do you use to design, draw, paint, or model?
I primarily use Pixlr/E for graphic design and editing. It's free, user-friendly, and has powerful features that I can use creatively. I'm also getting into using Blender and Blockbench for posing Minecraft skins, and Iโve started learning more tools as needed to improve the quality and range of my work.
What kind of content do you enjoy creating most?
(e.g., Character art, backgrounds, thumbnails, stylized UI, visual storytelling, etc.)
I would say thumbnails, but overall, I enjoy making graphics that communicate something visually rather than through plain text. For example, instead of posting raw statistics from a game, I create graphics that highlight those numbers in an engaging, eye-catching way. I want to be the person you can go to for making something like the โSocial Media Applicationsโ look graphic-based and exciting, instead of just being a long written Discord message.
How would you describe your artistic style?
My style leans modern and clean, with a sharp, sleek feel. I prioritize visual clarity and balance while still keeping things fresh and creative. Iโm also flexible and can adapt my style depending on the vibe or theme required, as Iโm very open to working with whatever people want me to create for them.
Where would you say your strengths lie as an artist/designer?
I think my biggest strength is versatility. I'm confident in my ability to design a wide range of content at a high level. Iโm great at adapting to different aesthetics, whether it's a bold, colorful thumbnail or a clean, simple graphic. I also work quickly without sacrificing quality, which helps when handling multiple requests or tight deadlines.
Do you have any experience doing graphic design for servers, content creators, or collaborative projects?
Yes, I currently serve as a graphic designer in three Discord servers: the MFA, MC Sports, and the MCFL. I also do a lot of freelance work for people across more servers than just these three. Most of my work includes designing award graphics, promotional content, and highlight visuals for players. These projects often involve working with other staff and creators to meet their vision, and Iโve developed a strong process for communicating ideas and adjusting based on feedback.
How can I best support you so you can excel in your role?
Clear communication helps me a lot. If I have a solid idea of what someone wants, whether thatโs a reference image, a vibe, or even a few keywords, I can get much closer to delivering exactly what they're looking for. Iโm always happy to make adjustments, but the more specific the initial vision, the better and faster I can work.
How do you prefer to receive feedback or revision requests?
I prefer clear and constructive feedback, ideally written out. Whether it's a quick comment or detailed suggestions, I want to know what worked and what didnโt so I can improve. I donโt take feedback personally; I treat it as part of the creative process.
Do you work better on multiple projects at once, or one at a time?
Multiple at once. Having more than one thing to focus on actually helps me stay creative and avoid burnout or creative block. It keeps my brain active and gives me room to shift between styles or tones depending on the project.
Do you have any availability limitations we should be aware of?
No major limitations. I'm available almost every day after school. I can usually hop on and start working within a few hours of any request, and I stay consistent with communication and updates.
Feel free to link or describe 1โ3 pieces of work youโre proud of:
https://sites.google.com/view/ptwosgraphicdesign?usp=sharing
Is there anything else you'd like to share about your artwork or creative process?
I work best when I have a clear idea of what someone wants. Even if it's a rough or incomplete concept, having a reference point helps me get into the right headspace for the project. I also enjoy trying out new styles or challenges and am always looking for ways to reimagine what I thought I could achieve.
Is there anything else you'd like to share about your previous work or experience?
No, there is not.
Please confirm that you agree to the following terms:
I agree that I will receive constructive criticism and I will accept having my videos modified/dismissed to fit the register & public of the server.
I agree that I will do my best to correct the potential mistakes I commit as a social team member.
I agree that I will try my best to comply with the deadlines established by the Social Lead.
I agree that I will not use any sort of AI software to directly generate my work.
I agree that I will not trace nor re-use someone else's work to finish my commissions.