[Devlog & Poll] Custom animations for carry and movement!

ansatze

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[Dev log #2]
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Huge thank you to @HampterHunter, all the cool animations you see are his! Give some love!

. ݁˖ . ݁༉‧₊˚. Custom animations & emotes . ݁₊ ⊹



╰┈➤ˎˊ˗ Whats and whys

Hello forum prowlers! I am on of YJ's dev, and we wanted your thoughts on a potential feature (we will need to run this by the directors :( but positive receptions here will help tons)
But words are cheap, here's some cool gifs of what we got going!


Handholding animation!

So, what is going on in there? Is this vanilla minecraft? Do I need to install some sort of mods?
This is fully vanilla, needs zero mods from you and works in shaders! Bring your favorite complementary, photon, BSL, it will still work!
No longer will you have awkward moments of not being able to walk together and awkwardly walk too far ahead or too far back!
But that's not all... we have another one for the GangRP enjoyers.. carry with dragging!


In all of these, you are free to turn your head around and your model will also tilt their head around as well! So you aren't just static, and you can nod, shake your head, turn your head down to make you look unconscious!
If this is received positively, we would likely expand this to multiple sitting variations/animations. You can have a sleepyhead that sits and dozes off every so often! Or different carry styles like piggyback or whatever you prefer!

If you are the person performing the carry, you have full movement! Drag the player of your choice to anywhere you want. The goal of this piece-of-concept is to give more varieties for carrying!





╰┈➤ˎˊ˗ Question for the community!
First off, thank you for taking your time to read through this post. We are the part where I want to hear your feedback and how you find these features.
I'll do my best to respond to everything on this thread. A few questions I want to leave open (you can also respond to ask anything else!)

  • Do you feel like this is an unwelcome change?
  • Do you find that this can be used in other areas?
    • For hospital cases with the bed things to carry unconscious players
    • Animations like book reading for characters that generally read books
    • Animations like doomscrolling for any characters that are chronically online
  • Do you feel that if we add too many animations, this would damper the amount of detailRP? And if so, is this an unwelcome change to you? Are there anything we can do to add animations and not compromise the depth of detailRP?
  • Are there any animations you personally feel like if added, would elevate your roleplaying experience?
    • And on the contrary, do you feel like there are animations that if added, might degrade your experience?





╰┈➤ˎˊ˗ Some anticipated questions!
Q: Would this be laggy?
A: It should not be in a significant way!



Q: Will this make the resourcepack I have to download bigger?
A: Not at all! This will not increase the resourcepack size



Q: Can I use shaders with this? Will it break on sodium + iris?
A: It will work with AND without shaders!



Q: Do I need some external mod or anything?
A: None! This is purely vanilla
 
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As an avid detailrper, I'd like to think that what makes roleplaying so charming is the ability to make do with nearly nothing except for words and creativity! Of course it's silly to look at someone be standing still but in actuality they're doing the world's sickest breakdance in the world via detailrp.

I personally do not want to take that aspect of roleplaying away, however!

I GREATLY like the idea of an animation that engages with the other player, like hand-holding! Or dragging! I think that's really cute (THE HANDHOLDING NOT THE DRAGGING BY THE COLLAR)! And can even be useful so that, yk, you can actually drag someone along and it would look natural. I think that engagement brings a lot of potential in roleplaying!

As such, maybe additional animations to consider can be hugging?
 
As an avid detailrper, I'd like to think that what makes roleplaying so charming is the ability to make do with nearly nothing except for words and creativity! Of course it's silly to look at someone be standing still but in actuality they're doing the world's sickest breakdance in the world via detailrp.

I personally do not want to take that aspect of roleplaying away, however!

I GREATLY like the idea of an animation that engages with the other player, like hand-holding! Or dragging! I think that's really cute (THE HANDHOLDING NOT THE DRAGGING BY THE COLLAR)! And can even be useful so that, yk, you can actually drag someone along and it would look natural. I think that engagement brings a lot of potential in roleplaying!

As such, maybe additional animations to consider can be hugging?
HI POOKIE

Ideally this would not take away from DetailRP, since part of the fun is in being able to express what your character is doing through words. I hope that if this gets greenlit, it goes in a direction way we do not take away that creative liberty

I am really happy to hear that dragging is taken positively, and handholding! It is so ridiculously cute, would love to see people waltzing around using it

Hugging would be such a nice addition as well. I would love for us to have a lot of these cute dual emotes. @HampterHunter what do we think about hugging?
 
HI POOKIE

Ideally this would not take away from DetailRP, since part of the fun is in being able to express what your character is doing through words. I hope that if this gets greenlit, it goes in a direction way we do not take away that creative liberty

I am really happy to hear that dragging is taken positively, and handholding! It is so ridiculously cute, would love to see people waltzing around using it

Hugging would be such a nice addition as well. I would love for us to have a lot of these cute dual emotes. @HampterHunter what do we think about hugging?
Hugging is easy yeah, i can see some neat animation ideas.

But yeah, I too have a worry this might encourage lazy writing, and so that's why my vision for this is more of a.... emotes/animations that's not made in focus to replace action, but rather compliments a detailRP, something broad, or something modular.
 
Hugging is easy yeah, i can see some neat animation ideas.

But yeah, I too have a worry this might encourage lazy writing, and so that's why my vision for this is more of a.... emotes/animations that's not made in focus to replace action, but rather compliments a detailRP, something broad, or something modular.

Definitely. It'd be nice if these things help set the scene or add more to the character than the need to detail your actions.

Hugging dual emote would be so cute though. We might need different animations for different heights though
 

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